The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. But, this, of course, could come with a lot of bugs, and to explain it as best as possible, we will quote the developers themselves on this concern: It appears that this vaulting system isn’t built on predefined objects, which basically means that you could vault over lots of items in Erangel, and by a lot we mean tens of thousands. The developers have noticed that the PLAYERUNKNOWN’S BATTLEGROUNDS players are really eager to try the vaulting feature, but they have shared some of their ideas and the problems surrounding it. Their post contains the patch notes, but we will be mostly focusing on the vaulting feature. We will be covering the progress of the upcoming vaulting feature, how idle players earning BPs is being dealt with, and how the First Person Only servers on OCE servers are doing. Now, we got a lot of info in this September Update and patch notes that list new features, bug fixes, and other various improvements. PLAYERUNKNOWN’S BATTLEGROUNDS is a rather popular battle royale-type shooter that a lot of people play, and a lot of people apparently watch as the game is constantly occupying the first place on Twitch.
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